How is payment for the Mini S handled? Is it licensed on a subscription basis, one-time buyout, or per piece of hardware?
ASKED BY · Unknown · 22 SEP 2026 · ▶ 00:56:04
Mini S offers both perpetual license (buy outright with optional support contract) and subscription (yearly price includes software license and support); pricing is a single tier with no input-based tiers, purchased through local resellers.
Summarised by AI from what the panel said. Watch the moment for the full answer.
From the transcript.
Machine-transcribed, so it may contain errors. Every timestamp opens the episode at that second.
55:37And we've also recently announced our support for Zoom webinar. So depending on how you're logging in with your type of Zoom account from inside the TriCaster, you can spin up these various different types of productions, either with the Zoom Workspace app or using Zoom Webinar. Yeah, very nice. Courtney? Yeah, I had one question before we leave the TriCaster world. How is a payment for the video, I mean, the Mini S handled?
56:04Is it licensed on a subscription basis? Is it a one-time buyout? Is it a per piece of hardware? How's the payment? Yeah, so Mini S is, it's both, it's perpetual and a subscription. So depending on how, from a procurement standpoint, if you want to do the perpetual option, so where you buy the license outright, but then you also have the option of add the support contract on top of that.
56:29Or if you deal with the subscription model, then the pricing of the license of the software and support is kind of rolled into one yearly price. price. And are there tiers to that software pricing? Is it priced per number of inputs or anything like that? No, on Mini S it's a single line. Yeah. Okay. Because there's one version of Mini S right now is just one option on that. So there's no tiered pricing on it.
56:54And that's still purchased through resellers that it's not direct or? Correct. Yeah. So you reach out to your local reps and they'll get your pricing. Yeah, great. All right. I said about the some of the other stuff that VizRT does, and you touched on a little bit. But can you tease us a little bit with with some of the things that we probably are watching often, particularly with sport, but have not really realized that it's VizRT that's that's powering that?
57:30Yeah. So yeah, so Jeff kind of mentioned that before on the Viz Engine. So the Viz Engine is our render platform that's doing how we do our live graphics. And that's the Viz Trio. So you see that all over major sports, major broadcasters. We also have Viz Flowix, which is our HTML5 graphics platform. In fact, you can actually get three years of Viz Flowix basic with
57:53the purchase price of a TriCaster Vision. And so that gives you all the graphic content capability capability, cloud-based business, our true SaaS offering with Flowix. Huge in sports worldwide. A lot of other things we can do with that. The big tie-in is the telemetry aspect of it. Where am I getting my data source? And then also we do have that two-screen experience capability where we can generate a QR code.
58:18And so then I can just put that online. I actually fired a macro from the TriCaster to make a website, put up the QR code. So it does- That's cool. Going back to the capabilities of what we can do with Flowix. But again, that's HTML. So it's very, very low bandwidth, low latency, but it's utilized quite a bit. Trio is our massive 3D render graphic platform that does a lot of cool stuff,
58:43especially with the adaptive graphics capability, where it knows if I'm doing 16 by 9 or 9 by 16, and when I play that on the output side of it, that's our full 3D platform for graphics. Then we have other types of products. I mentioned that before with Viz Arena, where that's that live player tracking. That's all the graphics that are happening inside the stadium.
59:05Multiplay is what's doing the ribbon boards. Libro is our sports analysis product. So you see that for highlight packages and highlight reels. Basically you're taking a melt from three player, run that into Libro, and now you're adding all that graphic and player tracking information and doing that zoom out and whatnot, not the AI flyovers and stuff like that. So, and the list goes on and on and on.
59:27So the portfolio is huge. Um, we have incredibly niche products and we have, you know, wide over ranging products that kind of serve a wide, uh, wider user base as well. So there's a lot of stuff that we support. So just a small, just a small company then just tiny, tiny, tiny offering. There's a bunch I didn't touch on. Yeah. Yeah. It's massive.
59:50Yeah. It's incredible. Incredible. When you're talking about HTML and bringing that in, remind me, I'm going back thinking about how I brought browsers into TriCaster. And there's a way of bringing in, you know, simply a web address and bringing that in as an input. Is that right? Right. So if you get in the Wayback Machine, you had something, the precursor, the grandfather of NDI was IVGA.