Extra Hours | Episode 109 | September 21, 2026
22 SEP 2026 · 1:07:16 · ABOUT 12,323 WORDS
Machine-transcribed, so it may contain errors. Every timestamp opens the episode at that second. Names of people who chose to stay hidden are replaced with “OHG member” — speech recognition can garble a name, so if you spot one we missed, tell us with Feedback.
0:02 Introducing the most streamlined and scalable TriCaster family ever. Three solutions. One platform. One workflow. AI-powered. Designed to grow with you. From your first show to your biggest production. Whether you create content, produce live events, deliver corporate communications, or power major broadcasts, there is a TriCaster built for every production. Switch, stream, record, create stunning graphics, mix every source, control every moment. TriCaster brings the power of AI to your production all in one platform.
0:43 Built around IP, connected by NDI, enhanced by the next generation of Live Panel Pro, and ready for the agentic revolution. TriCaster gives teams more control, more flexibility, and more confidence than ever before. TriCaster Mini. Start small, produce big. TriCaster Prism. Professional production, perfectly balanced. TriCaster Vision. Maximum power, total flexibility. And the revolutionary TriCaster Vision Air. AI keying and AR graphics for everyone, anywhere.
1:18 anywhere, one family, clear choices, built for what's next. The next generation of TriCaster is here. Well, hello, welcome to Extra Hours, part of the officehours.global network. That was a little bit of a different way of starting our weekly show. that's because tonight starts our us being on the Fizz RT's TriCaster Vision in the cloud is how we're we're producing all of this this show tonight
1:57 which is really cool and so we thank Fizz RT for their sponsorship of allowing us to to use this and play around with it and we get to talk about it more more tonight. We've got all of our kind of regulars are pretty much here. We've got Guy, got Jason, got Courtney that are hanging around. We have 1F Jeff back, live, moving. He's mobile.
2:24 We're cutting to mobile with having Jeff, who's been working hard. Do you know, we've long had this kind of standard with office hours that we keep things, we keep a good vision and audio standard nice and high. And so, but do you know, I tend to think we can make exceptions when we have busy people that are actually on the road, like Jeff, Jeff, what have you been up to quickly?
2:48 Just let us know what you've been doing. We've done everything from football, real football, for those that are wondering that's what the, you know, football, ball like American football and then we've also been doing soccer which is uh also part of our current projects and then this past weekend we got back into the tennis world a little bit which many of you know that know me I was in tennis for 12 years doing the professional tour and we went
3:15 back to one of our locations in Timberon uh right down the street from where Alex is from uh for those that know Alex uh Lindsey and uh JJ and I chatted a little bit and a couple of other Bay Bay Area friends kind of talked a little bit, trying to get together, but I had busy days, busy nights, and now we're on our way back.
3:33 So we're leaving, we're coming around about the top side of LA right now and headed west a little bit, then back to the East Coast direction as fast as we can. Wow. There we go. And Starlink's working well for us. It's holding in nicely. Look at that. Thank you. Good to have you with us, Jeff. And there's a reason we got Jeff in as well,
3:56 because we wanted to talk all things TriCaster. And so from VisRT, our special guest this evening is Jeremy Morris. Hello, Jeremy. Hi, Grant. Thanks for having me on. It's really exciting. So let me tell you a little bit of my TriCaster history. I lived in LA for three years back in, I think I moved there in 2012. And so we got, and I was working on doing a bunch of live, live shows and podcasts and things.
4:34 And so we had a TriCaster. What did we have then? The TriCaster, that was the 4, the 4RU or something, or 3RU, the bigger one. So, yeah, you've got the 860 or you can go further back, 855 Extreme, or 850 Extreme, 855, 860. Yeah. that's right it's probably that because it wasn't the extreme that's right so i think it was the 850
4:58 yeah um and so use that for a few years and then once i moved back to australia i picked up um i had a couple of different tri-caster minis and so um and have actually still still got the tri-caster me um the old one um it still feels like a quality machine so so many years on uh it's still able to to do things so what i what i want to touch on i feel like we've got a few buckets for us to talk
5:25 about um tonight because there's there's TriCaster as we know it as or as we have known it as hardware um and then um there's kind of a cloud piece in there as well and then there's some air or the AI aspect that we want to talk about that kind of is the software an extra software layer in there too And then I think this, it'd be interesting just to touch briefly on,
5:51 on the wider VisRT world as well. Cause we know that there's a whole nother kind of in that, in that professional broadcast world where there's a whole bunch of stuff going on too. So, so if you've got four hours, we should be out of cover. No, we'll zip through this pretty quickly, but I just wanted to touch on, as we're talking about these old eight fifties and then there was the
6:13 truck cast dominion. Then I think there was the elite or something that came out of out there's a couple of those ones in there but then there's a bit of a gap here like a few years ago there's a gap of where it's it sort of went to some hp um hardware and sort of it feels to me if i can say it like this that that we sort of lost our way a little bit in hardware and it and now
6:35 it feels like we're coming back to okay we're back to the the tricaster mini chat chassis that we're are used to and then the two are used. Is that fair to say? I think there's a good spattering of truth in all of that. Yes, we did have the TriCaster Vision that ran on the HP platform. And it kind of goes back to where we are as a company now.
6:58 When you go back from the NewTek days and then when we were acquired by VizRT and then how we came together under one brand, both companies, even though we were kind of running a parallel for a while, are truly software companies first and foremost. most. We just needed hardware for the gear to run on. And so it was always this issue of we got to
7:16 build our own because we got to have the IO, we got to have things like that. But there was a software that was always driving the machine. The software was always where things were going. And Moore's law was finally obliterated years ago. And so hardware now could catch up to what we've been trying to do in software for so long. And that kind of aided when we went to the HP
7:35 platform for vision just because vision was so powerful. We packed so much into that software stack that we knew that, hey, we can have off-the-shelf components. Doesn't matter if it's a tower or if it's a, you know, one RU blade server, we can kind of run wherever we want to. At that same time, you saw where we were going with the cloud options as well. So now you're
7:53 running an AWS or Azure or Google. There's other places that we can run our cloud offering in. So again, we've been leading with software for forever, not just on the TriCaster side of the world under the new tech umbrella, but then also under VizRT and everything they've been doing, you know, for decades on the software side with graphics. And so both companies coming together
8:13 like that really allowed us to kind of grow exponentially, both laterally and vertically with our product offerings and capabilities. So yeah, going back now to the rack mounted chassis, that's something else going back to what, you know, the market needs. You know, you see Jeff in the car, he's moving around, we got to have gear that supports our mobile clientele. And I
8:33 I think coming back to this new line and simplification as well, you saw on that video, there were three boxes. So there's three chassis now that we're dealing with. So we've simplified the product line as well. So we don't have a lot of different parts and pieces. You know, we've kind of got rid of the 410 plus, the TC1, the TC1 Pro, consolidated that
8:52 middle tier. And then we still have the Mini line. So the box that was shown was the Mini X, and then we have the Mini S software version of that. So you see, we're still pushing the software envelope. envelope we just now have supported hardware that can kind of do what we needed to do and expand upon that going forward yeah so so explain to me then the the difference between the mini s and
9:15 the x so the x is the on on the vis-a-t hardware like is that as in we're buying that hardware software the S is software only um but it's but it's still only on on certain certified Hardware yeah so how we do with that so it's the same software it doesn't matter if it's on the mini X the purpose-built designated chassis or if you're running mini S on qualified Hardware
9:41 that gives us the support aspect behind it so what we don't want is you know someone going rogue and just putting software on something that we haven't qualified to test with and then there's problems. So we want to say, if you're going to run Mini S, it has to meet these minimum specs and qualifications. And then if you have that certified hardware spec, then that adds that
9:59 support component as well. But that also gives a lot of flexibility to our end users. So if that's going to be, you know, because I've got a laptop that I'm running TriCaster Mini S on, and my content's coming in all NDI. We've got some others that are making that qualified hardware, but now you're adding different capture cards, whether or not that's AJA or Blackmagic or Matrox or whatever.
10:20 So now you've got different IO configurations at a much lower cost price point. And if you also think about from a lot of our educational clients, and even on the corporate side, now you can start to leverage the IT department's budget on hardware. If it meets the qualified minimum specs, now you're starting to make it more cost effective to scale effectively across.
10:41 We've got some large multinational corporations that are doing Mini-S because it was faster for them to deploy it globally without having to worry about where am I sourcing the hardware from. because they had local resources. So it made it nice and easy to deploy quickly across the globe when you get different procurement offices having to source hardware from different locations. And so practically, you said you're running on a laptop. Is that checking the processor and the RAM
11:10 and stuff and it just won't run if it says you haven't got enough RAM or whatever? Is that kind Our dev team is great with development when it comes to the software stack and knowing, hey, is this going to run on this machine? It checks everything. And then once it meets those specs, then, yes, it'll do the install. So you can't just run it on anything.
11:30 So we have those minimum specs that are published on the website. And we've got more qualified machines that are being updated on the website as our team in San Antonio keeps testing more and more systems. That makes sense. So it does sound like there's a real push back to providing hardware for people that want it while still not going away from people being able to just use the software directly themselves.
11:54 And I know one of those things was that maybe there was a, maybe it was a little bit too early. I don't know, like the idea of going just IP based video. It seems like people are still wanting to have a mix rather than just wholly IP, at least in this sort of world, because there was a desire for people to have.
12:21 even things like um having analog audio like balanced audio inputs right as something that can come in into a into hardware um and so yeah it was an interesting interesting thing to watch what the market has done where we're still maybe we're still just holding on to uh traditional you know sdi hdmi things like that and getting video yeah while still using some ndi you know
12:50 Yeah, we're good at pushing that envelope almost too far sometimes. We've had several products that were way ahead of the game and kind of had to reel things back. But that's just how we innovate. That's how we keep pushing the industry. We're disruptors. We have been since day one. And we were kind of joking pre-show on history where we started from. I started in high school on a video toaster in the late 90s.
13:14 And so my career has come full circle to actually working for the company that started my love of this industry. and what we've been able to do with that mindset and that mentality. That still continues, even though now we are a global multinational corporation, but we still have that mindset of we're disruptors in the industry. We're going to do things the way we want to do them,
13:36 how we see things can be beneficial to our end user group. And I know we've kind of lost some of the cultish following over the years, but we're building that back up. I have some things planned, let's put it this way. And I know some of our marketing team does as well of bringing back that culture and that feel, that vibe of being in this world.
13:57 And it's fun. It's always challenging. It's always new. It's always constantly developing and pushing forward. I know people say, well, you guys have been kind of logging the tooth on the TC1. Oh, yeah, but it also still worked. And people were still being very successful with it. So while, yes, there hasn't been breakneck speed on development on a lot of things, we still had tried and true.
14:17 true. That's the other big thing, the big takeaway from this purpose built right in true things that we know will last throughout your production on whatever you want to throw at it. And I'm glad Jeff's on this call with me because I've seen the stuff that he's been able to pull off all these years using this type of technology and a lot of other of our
14:35 power users that are out there that are doing a lot of cool stuff day in and day out. And it just it brings a joy to my heart because now here I am pushing it kind of on the sales side of it, but then also seeing the end users and how they respond and the feedback that I get, it's joyful. It's a lot of fun. It's never a dull moment, that's for sure.
14:56 I'm sure. So quickly, if we just talk about the family that we just spoke about, the mini, the prism, the vision, I guess inputs is a big thing. It's an eight, 16 and 44, I think is where that goes. I know MES was always an awesome thing way back when having all these extra MES that were so flexible. Layers is a key thing in that too, right? Can you speak to that? I mean,
15:30 there's layers and keys, right? Well, yeah. So in the mix effects, so yeah, you said like you said 8, 16 and 44 on the IO, but then we talk about the mix effects that's four, four, and eight. And then when you get into those mix effects, then you talk about the layers inside that ME. So on the mini, you've got two layers upstream
15:48 and then two keying layers. So that's four layers of video per mix effect. Each mix effect has re-entry, which means I can use one ME as a source into another ME. You add that with the downstream keys on the mini, and I'm at 20 layers of video. You bump up to the prism, you've got four MEs, but now you've got four layers per ME.
16:07 And then those four keying channels. So you see how we start to cascade and start layering up. Then you get to the vision where I've got eight mix effects, four upstream layers, and four keying layers per ME. So it's eight layers of video per mix effect with re-entry. You had four downstream keys. And oh, by the way, there's no generational loss because everything's processed internal.
16:26 So I could have 40 layers of video on air, and I'm not really trying. I can say that because I've done it. Windows are getting really, really small as you start to place them around the image, but it is possible. So that goes back to that fun aspect of what you're pushing the system to do. Yes, they're ever engineered to a fault.
16:44 You're never going to use 100% capability of the TriCaster because I try to do it every single day. That's what I try to do. I push the limit. I try to break it. I send the messages to QAs like, hey, guess what I just did. But the stress test, you find out, hey, we can really pull this off. Just when you think about on the encoding side, we've got three independent streaming encoders in Vision and in Prism.
17:07 So that's three separate outputs at different frame rates and resolutions. You can stream simultaneous. And I know a lot of brains start to lock up and you start playing that math game. Yeah, as long as you've got the blowtorch on the output from your router, what's your upload speed on your ISP? I've done quite a number of simultaneous streams from the TriCaster itself
17:26 just because I was pushing the limits and pushing the boundaries. The encoder's fine. It was the router that was choking. So there's a lot of cool stuff that we can still do inside hardware because we've got that headroom. That goes back to where a software company first, hardware's caught up to what we've been trying to do. Now we can take it and really step on the gas and do a lot of fun stuff with that. Because if
17:45 you go in the Wayback Machine, those earlier TriCasters, you had one output to stream, because that's all the hardware would support was that single output. Now we're doing not only three encoders, but I could do multiples of that depending on what your output settings are at, not just on the TriCaster side, but then also what your router is capable of doing. So there's a lot of fun stuff that's still able to be done that way.
18:08 Yeah, I think that was one of the things I've been going back 10 years or, you know, back to the 850 or something. I knew that we call it the TriCaster, but sometimes I'll be like, well, it can do all those things, but if I push all of those to the limits, things are going to start to get a little sluggish. You know, I'm probably going to drop frames on my record, might be dropping
18:30 some frames every now and again on the encode. And this is a long time ago. And I feel like obviously the GPUs and CPUs, the RAM, all of that stuff has all gotten much faster. And so when you say that you really push it to the limits, you're saying like being able to turn on all of those things and being really confident of the quality of the output?
18:53 Right. And it goes back to the naming convention of the product itself. You've got the TriCaster, that's your switching, streaming, and recording in one platform. form. It was designed to be an all-in-one product. And as long as your settings were correct, you could. I would get those phone calls of, hey, my recording is stuttering. Okay, well, have you cleaned up your D drive? Are you recording it? Oh, someone had put some stuff in the C drive. Or yes,
19:15 they hadn't cleaned up the D drive and they're running out of space. Or they hadn't defragged it in a while on those older systems. Or they're streaming output. You had 20 down, but only five up. And they're trying to stream out in 1080. It's like, yeah, you're going to have a choke point point there. So there was always something else added to the whole picture to realize, okay,
19:32 why was this box really having problems? And yes, I mean, we're a software company. We're always pushing new things out and some bugs have come up and bite us over the years. But a lot, YouTube updates their API and breaks the internet. I mean, that's happened multiple times. There's always something, those things are always in play. And so how do you mitigate that? And I think that's
19:52 where we really shine as well on the support side of it is when a problem does happen or when an end user runs into something that we haven't seen before, can we replicate? And then looking back and then peeling those onion layers back and finding root cause analysis, one of my favorite terms, like what's really going on here? And then you can really suss out a lot of hiccups, a lot of problems.
20:13 And get me at a trade show, I'll talk to you about all those weird stuff off public airwaves of the do's and don'ts, especially when you're dealing with third party stuff. But again, it goes back to NDI and what we've been able to do over that over the last several several years and how that's taken off like a rocket throughout the industry and coming back
20:29 to okay what's your network system look like you know what's your architecture what's your switch configuration did you buy a ten dollar Netgear switch off eBay you know that's 15 years old and you wonder why it's not working correctly or you know do you have a purpose-built switch that has you know the management protocol necessary for India to truly shine you know there's things like
20:47 that that happen right yep um I had a client 10 100 Cisco switch that was trying to make work. That was not fun. Yeah, I've been in, I've been in venues where where they say, yeah, we've got this, we've got this amazing bandwidth coming in. And, and then you plug in, it's like, why am I only getting 100 meg connection? Oh, yeah, the switches are 20 year old router. It's all good. It's fine. It'll be all right. So can I just confirm then the the mini s as software, we can get
21:24 that on certain hardware of our own and that can work okay. So then can we get vision on our own hardware as well? No. So vision is purpose built on that chassis, but then if you're running vision in the cloud, in a sense now you're on your own because it's your own, right, it's your own cloud infrastructure whether or not that's AWS or Azure or we've done some Google deployments as well,
21:48 I believe. Yeah, nice. Okay. Yeah. And that's, that's where I was going now. So, so we're, so we've covered off the hardware, the three different models there, and we can use software for the mini. Um, and so now we move into the cloud and now it's vision only. So it's, it's kind of the, it's the full, the full beast is able to run obviously on the right
22:11 instance specs, um, that you, that you would run in the cloud. And that's what we're doing here for office hours. We're running that in AWS and we're able to do obviously no, no SDI and, and HDMI cause it's all just in the cloud. But we're able to, to maximize on all of the NDI features. I'm assuming we could even do Dante and,
22:36 and, and other kind of IP you know, AV over IP, right? Oh yeah. Once you get it up in the air, All kinds of fun can happen. We got a lot of really cool workflows going right now, not just with Dante, but even with SRT and a few other types of protocols that are flying around up there. And the interoperability, not just between the different signal types, but also third
23:01 party applications. Because there's so many other instances that can run up in the cloud that we can interface with as well on comms, on graphics, on play out servers, on anything else. So now you're mixing and matching parts and pieces, not just on your signal flow, but then also what other things in the stack you're dealing with. And so we've got some clients that are doing just about anything up in the cloud, signal acquisition, graphics, play out servers, interconnections, even with different VMR applications, the virtual meeting room spaces.
23:30 We've seen that happen. You see environments on the unified collaboration side. So in corporate and broadcast, there's so many different things now. It's like just a giant puzzle box. Yeah. Tell me about NDI 6.3. I think it was a bunch of metadata and stuff that is coming. So things like captions and you can ingest captions, and is that right? And then go back out and things like that.
23:54 Something I've been hopping up and down about since I even go back to my dealer days before I was an employee at NewTek, was getting the caption stuff through on the TriCaster side. So yes, now the way we support metadata in the NDI ecosystem, we can now choose that source of the metadata. metadata. So if you do have an upstream captioning encoder, now that passes through the TriCaster
24:15 going to the output side. But it's not just captioning data. It's pretty much anything inside that metadata terminology you can kind of pick and choose. And so that's expanded quite a lot, the capabilities of NDI, just in metadata as that naming convention goes. So there'll be more announcements, more support. I know Roberto has even posted things on Intercom and some other stuff through NDI 6.
24:40 And then, you know, the TSL 5 support on the Tally side of the world. So there's a lot more, you know, inside the stream, if you will, information that we can play with in the NDI space. And it's not just us because it's baked in the cake of the protocol, the SDK. Others can then adopt it as well. Yeah, right. So, I mean, all sorts of telemetry and data could be going across.
25:04 Yeah, very cool. All right. Alright, so we'll leave the rest of the VisRT family for a moment because of all that other stuff that goes on. But I feel like the last little element that we want to cover and then we can get to some questions and the panel probably got some questions as well. But is the AI side of particularly in the TriCaster, how we're able to do green screen
25:31 brainless king and that sort of stuff. Can you explain that? Yeah. So we've got a couple of different ways we deal with AI inside, you know, VizRT corporately. We've been doing it for over a decade in the sports world. So anything that you've seen with, you know, Premier League soccer or other types of high-end sports graphics where you have the player tracking and a lot of that
25:52 information that goes on graphically, we've been doing that with AI internally for many years. And we've also now done this with our, like you said, the green list keyer, the AI keyer that we showed at NAB this year, where we didn't have a green screen and we had Russell and a few other people on the booth just walk around that stage environment there at NAB and we were able to put them in a virtual space anywhere we needed to.
26:15 And that's machine learning, that's AI keying because that's just focusing on the human element. And we've also done that with Captivate. We've done this in the Zoom meeting space. And then now adding with Vision Air, bringing that type of technology. And it's a different algorithm than some of our others, but it kind of fits right in between. So now you've got where the AI Keyer is a dedicated workhorse that does a whole lot of stuff with the player, not just player tracking, that's Arena.
26:40 arena, um, the AI key or stuff that we showed at NAB and even an info com and a few other. It was at IBC this year as well. That's a dedicated platform dedicated box. But now we've used a similar algorithm that you've seen and captivate on the zoom room side of the world. That's now inside the vision as well. So that's a vision air where we're doing that, that human learning element.
27:01 You know, you're not gonna trade it on animals or anything right now, but from a presenter center standpoint it knows and we've even uh did this at at Infocom which was hilarious where Sean uh Bartha was our our guy on the screen where we tossed him a water bottle and you didn't see the water bottle until he caught it and then that knew it was part of him where at nab which is the way
27:23 the technology was working at that time just because it was brand new as in his infancy you know it's having issues with the microphone other types of elements because it was training on the the human element, not the ancillary stuff, but how it's been trained up in the months since then and just what's been able to focus on. So it knows you've got a microphone.
27:39 It'll recognize the flag on the mic, other things like that. So it's, and even multiple people now where we've had more than one person on screen. So we've been able to train that pretty well. And now we've got that similar mindset inside the TriCaster Vision. So yeah, no more green screen. So you can do all kinds of fun stuff. Oh, yeah. Okay, that's a little bit of a tease.
28:02 Yeah, there you go. Nice. Okay, so that was part of our NVIDIA AI that has been in TriCaster Vision since it launched. So that was the remove background feature. So that wasn't Vision Air, but I kind of threw that at you just to see how the reaction was. But that's been part of where I could remove the background and replace it. So that's been inside TriCaster Vision since its inception, since it launched.
28:27 And so that was using some of the NVIDIA AI feature sets. So you can kind of see how we've been using AI in a lot of different ways and also knowing the fact that it's ours. So we're doing that internal training. We're doing the hyper-focusing on this. And we've got some other stuff coming as well. We can talk about in the Mozart world and Showmaker and how we're putting together automation systems and things like that.
28:50 So we're doing a whole. And then LivePanel Pro, there's some other things in the AI space we're able to do with that new feature as well. so that's kind of incredible yeah yeah there's not much going on um we've got a couple of questions i think we can go to courtney um all righty then uh first question comes in from jeff keithley uh somewhere traveling the back roads of california uh and originally from texas can
00:29:16Can Jeremy confirm where the TriCaster name now lives?
Question page →29:16 jeremy confirm where the tricaster name now lives yes where it lives okay you're gonna have to to explain yourself on that. It's confusing. Let's just say it. So VizRT Vector is basically TriCaster virtualized, but Vector is no longer a product name. Now we're Vision, from what I understand, right? It's basically the port over, and so the remarketing of that is now Vision,
29:50 and that's Vision on-prem or Vision in cloud. out but it's tricaster mini tricaster prism tricaster so tricaster is still calling all the name even though we're not doing tricast anymore we're which is always something that kind of bugged me then we had four input everybody wanted i remember remember back when it started it was tricaster because it had three inputs and yeah then everybody else was like that's why only three
30:15 inputs we need four and never never changed the name should have been forecaster for a long time Quadcaster. Yeah. And, yeah, we'll also talk about, you know, we also have the 3Play on the Vivid side. So there's a new 3Play product. Right. So it's 3Play Vivid. Yes. Okay. So TriCaster name is still the overall brand of the product family. And then, yes, the MiniLine, Prism, and Vision.
30:43 And Vision is either on-prem or in cloud. Because that's been software parity for a while. Right. You know, where you've got, when it was Vision and Vector. You had software parity for the longest time where it was vision on-prem, vector in the cloud. Well, now we've made it easy. It's just it's vision. It's the same software, so why not make it the same naming convention from a marketing perspective?
31:03 So, yeah, so it's TriCaster Vision and TriCaster Vision in the cloud. Clear as mud. No, that makes sense now. It actually is more clearer than it was. was. So with the cloud, so the operating system was always was always Windows and continues to be Windows is that is that correct? And, and that's correct. And it's Windows, Windows 11. When when you're as in when you're buying the
31:34 hardware, that's right. Windows 11 is a pro is or is it a custom right it's windows 11 pro iot okay that's what we run under the hood okay and it's because of our licensing and and how we've had such a long-standing history with microsoft um getting the way back machine going back to the earlier models um ever since you know tim made the
31:55 decision to just split off the it was light wave made light wave that was on the commodore amiga and then how that whole went down and then you had lightweight be able to run on windows and so then then that made the VT series. Now we were focusing, yeah, this is when I was still a user out of high school and college.
32:13 And even early days, I've been working in Cincinnati, on the VT side of the world. So yeah, so that was on the Windows-based platform, just allowed for the modularity and the capability on that software stack to move forward as Windows moved forward, getting into where we're at now and just the flexibility of what we're able to do from the component level does make it nice.
32:35 So yeah, so it's Windows 11 Pro IoT is what we run under the hood, but that's mainly just for boot up purposes. You're never actually in that Windows environment and you don't really need to because TriCaster just boots up because it's a video production appliance first and foremost, just happens to have computer parts and pieces underneath. Right. Yeah, so you shouldn't be installing other things.
32:55 When I have those long knock-down, drag-out fights with IT departments. Yep. That's right. Yeah, very good. Next question. Next one comes in from St. Paul, Minnesota. Tommy Shantz says, could you give us the setup that we're running tonight to start this all off with? Thanks, Jeremy. Oh, yeah. We'd have to do a dive in with Tyler to talk about that. That's right.
00:33:13Could you give us the setup that we're running tonight to start this all off with?
Question page →33:21 Yeah, so you guys are running yours on your end, and we're kind of doing both right here because you guys are running Vision in cloud, and I'm running Vision on-prem. So the output of my vision is what's feeding this call. Yeah, that's cool. Up to your guys' vision. That's cool. Yeah, so Tommy, we'll probably do another dive into, and we'll get Taylor on when he's not doing a million things
33:44 in the background now. We'll get Taylor on to talk about how the structure that we've got. But I think we've got three instances. Guy, do you know a bit about it? We've got three instances running. Yeah, their team helped us set it all up. So it's not like the last time where Jeff helped set it up. It's their team. And so from what I saw behind the scenes,
34:04 we have two VizRT instances that are G4D or no, G5. Yeah, actually we do need Taylor because I'm not sure of the dynamics behind. Jeff, can you speak to it? We're on G7s now. We're actually on G7s now. And it's two VizRT, I'll keep calling it vector because I'm so used to that, vision systems. There are two vision systems doing the actual switching everything.
34:26 And then there's a three play in the background, also doing ISO recordings. And then we have a utility machine and I'm not sure we have a Viz engine yet. I think that's next on the list to get that implement. So we could have some Viz Trio graphics action and stuff too. Fun. Jeremy, you touched on the remote control. Remind me what that's called again.
34:54 the kind of dashboard system for LivePanel. Yeah, LivePanel is one of that, yeah. Yeah, so now there's LivePanel and then there's LivePanel Pro. What's the difference between those? Right, so LivePanel was the JSON web GUI interface that we've had for a while with TriCaster that could allow you to simplify the user experience. You could just create these web pages that served on the local network.
35:17 You're talking directly to the IP address of the TriCaster itself where I could run macros, shot boxes. is I could simplify the user interface and run the show from an iPad, for instance. You know, we've had a lot of clients, especially in the corporate space, where they didn't need to train everybody, where they just needed to have an admin or whoever intern,
35:34 just, hey, I need to pick, you know, camera one. I start the stream. I start the recording. I'm on air. That's all you need to do. You didn't have to know how the entire TriCaster was operating. But we've gone this even further now with LivePanel Pro, where you're more on conditional variables. You're able to not only customize your GUI, but assign audio meters.
35:51 You can see what's going on with that. And also you get the feedback response. So now it'll pull back and forth where it'll know, hey, if I switch to camera one on the TriCaster user interface, LivePanel will replicate. So it'll see where things are at and know. So all the sources match, all your buttons match. So no naming conventions, the metering and all that will be bi-directional communication
36:11 between not just LivePanel Pro and the TriCaster, but also ElectroTouch panel. If you're on the Flex, on the control panel or whatever else. So now everything kind of communicates together. together we also have a way to embed web pages so for like flowics if you want to bring up the flowics uh profile inside live panel you can do that in fact Nico had a page at IBC where he was
36:31 showing that where he had one basically user interface that had flowics running with switching the tricast or audio meters a lot of stuff and one GUI and is that still uh kind of sort of local IP IP based in a way or is there easier ways to online now? Yeah, right. There's still some things that I'm pushing real hard for to have that standalone in a
36:59 way that's kind of pushing. If you think about from an AV perspective, if you're thinking about Crestron or Qsys or Extron or AMX and whatnot, what you're able to do from an AV perspective as far as touch panel layouts and whatnot and room control. I'm pushing in LivePanel Pro to do something similar. So then now you'll have that user experience from the GUI side of it
37:21 where not only am I controlling TriCaster, but also third-party stuff. We can kind of do that with Mozart now, but I'm trying to blend all these worlds together, at least from where my angle that I'm pushing for, I know others are as well, of having that unified control platform where it doesn't matter what we're talking to from one interface, I can control and switch a wide variety of products,
37:42 not just the TriCaster. And so you were talking about control. We haven't mentioned about control surfaces. Is there, I didn't see, there's different, there's still available different control surfaces that can be used across the range? Yeah. So we have the Flex and the Flex Dual. Those are our NDI-based control panels. And by the name and convention, you know, they're Flex. They're incredibly flexible.
38:08 Allow me to talk to an on-prem TriCast or talk to the one in the cloud and also bounce between different models. So if I'm talking to a vision now for my FlexDual, I can also switch over and talk to my Prism or talk to my Mini. FlexDual controlling a Mini is quite an overkill because I've got 24 cross-point buttons and a Mini only has eight inputs to start with.
38:26 So I wouldn't quite want to do that. But it gives me a lot of control in disaster recovery. I'm using NDI Bridge. I can do cross-country control. You know, Jeff's done stuff from a hotel room. You know, there's a lot of cool stuff that you're able to do now with the Flex control panel because it's communicating across that NDI layer. So if you think about ground-to-cloud, how you talk to a vision in cloud,
38:47 well, I can do that with NDI Bridge, and I can do that from the Flex dual control panel. We had a conversation earlier talking about a POC with some major broadcasters where the operator can't tell the difference between the on-prem TriCaster and the cloud TriCaster that they're controlling. So the TD, they're switching the show, but they don't know if it's local hardware
39:06 or if it's cloud. So the response time and the data center stuff now is ridiculously low. And even cross country, you know, it used to be, you know, we were talking about latency of 300 milliseconds because that was the latency of internet. Well, you're talking about with VPNs and so many other different types of networks that are super fast where you're doing, you know, sub 10 milliseconds now round trip in a lot of instances.
39:28 And it's really cool seeing that workflow where you're calling shows and you've got people spread out all over the country, not just switching the show, but running graphics and doing play out and free play in the cloud even. You know, all kinds of stuff now can be done that way. Love it. Yes, I'm doing everything Jeff does for a living. Yes, I'm explaining it all.
39:49 That's very cool. Any special comments there, Jeff? Funny you mentioned it. uh just this past weekend we were in tiburon and uh we're working out of our we call it the lsx uh so it's live sports is my company live sports x platform and that's this car and so it's a model x we were running out of this and we actually were producing the whole project all out of this
40:18 So full cloud production, all out of the Model X. It's very cool. It's one way to beat the diesel prices is to go electric. Very nice. All right, next question. Next question comes in from the very person we just talked to, Jeff. Jeff, one of Jeff Keithley from Texas and now parked outside, I think, the Spirit Halloween store in Northern California. Jeremy, where do you see MXL in VizRT's future?
40:53 Is it just more hype? He asks. Good question. I just happened to see your comment on another thread on social media on a post regarding MXL there, Jeff. So, yeah, that along with tons of other IP protocols, everything is kind of still in play. And it's very interesting to see how things, I mean, even IPMX, I mean, there's so many other things that are out there.
00:41:04Jeremy, where do you see MXLR in VizRT's future? Is it just more hype?
Question page →41:17 How do you play nice? And that's something that I've been saying about, you know, VizRT and the TriCaster products for a long time. We play well with others. Yes, NDI is fantastic. We're able to now 1.2 million hardware nodes, you know, across the planet where we're deployed, you know, have NDI deployed at. But we're still going to have to interface with other types of architecture.
41:38 You know, we're doing the Dante virtual sound card. We've done that for a long time on the TriCaster side of it. Even if you're talking about the Viz Engine products, I've had 2110 in them. So there's other ways that we've had interactivity with other types of platforms. So I can only imagine MXL will be part of the conversation at some point. I mean, we've been doing SRT in and out. We've been doing so many other things
42:00 for a long time that I don't see it not being part of the conversation at some point. I just don't know because I'm not in product management. So I don't know where it is on the roadmap. that. But it's not something that I'm that we're not going to I'm not going to ignore it. I mean, it's it's clearly out there. It's it's being discussed as being utilized. And it's
42:17 just, where is it at its infancy and how well it plays nice. And then, you know, how's that going to look in the future? I don't know yet. I think it the in previous years, TriCastle was much more locked down than it is now. And a good example of that is the the fact that you can get the software and use it with Blackmagic hardware, AJA hardware,
42:43 that was never thought of back in the day. So I can see that it's not being totally closed to standards that might come about, but having to wait and see what comes, right? What eventually works. Right. Yeah. What does the business case look like? what's the workflow look like in those conversations that is up to product management where they want to take stuff. Yeah. Cool. Next question comes from the Pacific Northwest,
43:15 Guy Cochran in Seattle, Washington says, seeing Viz with news anchors as operators, can you walk us through this exciting transition? I mean, the cat's kind of out of the bag now since these anchors have posted stuff all over social. This has been a very fun project over the last, I'll say, year and a half probably. A lot of media and news companies have not really seen the writing on the wall,
00:43:36Seeing Viz with news anchors as operators, can you walk us through this exciting transition?
Question page →43:49 but know where the industry is going on how consumers consume news. and what platforms are going on and how do you how do you do more with less not just with left staff but also more outputs you know ott if you're doing streaming if you're hitting every single you know cd on the planet you know we've we've had churches doing this for years where they send
44:09 out one stream and has to hit you know facebook and youtube and twitch and everybody else under the sun um to be viewed so why not from a news perspective as well you know it's it's it's how you're going to capture your audience and what platform are they going to you know is they're going to be doing everything from their phone or is it going to be desktop? I mean, so the linear
44:26 television model is shifting quite rapidly. And so you see this with a lot of major news organizations. And going back to the simplification of the TriCaster, right now, if you go back and watch those videos, it doesn't quite look very simple, but they're also doing quite a lot. And we've simplified that down to just a few button presses on a few of those panels. So there's a
44:49 a lot of cool stuff that's still possible. So now you think about the different types of outputs that this is going to. 16 by 9 or 9 by 16. Hey, guess what? We can do them simultaneous. There's a lot of other stuff that we're able to do from inside our platform that allows for this flexibility, no matter what platform these news organizations want
45:07 to go out to. So this has been advancing in action. And then going back to the macros and watching the end users work, there's some real magicians out there. Yes, Jeff, you're are very talented. We're going to talk about it quite a bit. I've known you brother for years, but so many others out there are doing some really, really cool stuff with our products.
45:27 Sometimes we don't even think about it as being a use case. And then we watch it like, oh, wow, you were able to do that with our stuff. That's really, really cool. Can we talk about it? And so then you might see a case study or not depending on NDAs, but it's still really fun to talk about to an extent. Say we saw it do this. We can't tell you where, but there's a few
45:47 government agencies and stuff too that i wish i could talk about um but yeah i mean we've seen tri-casters on cruise ships we've seen them everywhere every vertical market you can think of everyone's doing some form of video in somehow some way and just we've had those tools we've had the technology we've had the capability it's just getting into the hands of those of those artists
46:06 if you will on making it dance and they can do some really really cool stuff very cool you want to say something jeff i was going to suggest i i saw live panel as a perfect application for these uh news things i'm surprised we didn't implement that there or maybe it's still in works maybe live panel pro might be the option uh just having just the buttons to press because
46:30 i could see that control surface in front of her and i'm just thinking oh that's just so much information overload, like what do our press and things, because whenever we set up a lot of our corporate events that need to be run, or churches also, simpler is better. Sometimes we just don't give them access to everything. So live panel is, that's what I use live panel for a lot,
46:53 is just to simplify just what they need, run the program. Yeah, there are a lot of stations, not just on that example, but others that are running it that way in live panel. So I know they've had, especially that particular one, yes, live panel was, I know was entertained and was being used in some form or fashion, but I think a lot of it was
47:12 still came down to when you go live is what you want to do. But again, it's up to any operator. You know, there's 5,000 right ways of doing something with the TriCaster. There's about four wrong and we'll go through that in training. But for the most part, whatever makes the most sense to the operator at that given moment, it's fine to do because you're the operator,
47:29 you're the ones trying to produce this content and it's showing your way as the way you see fit. Now we might give you some tips and tricks and kind of guide you here. We can simplify some of this workflow that kind of leads you into live panel. But a lot of times until these end users see what happens on the output, when they press all the buttons, that goes back to macros. Okay.
47:48 This took me four different button presses. Can I make this simpler? Well, yeah, run a macro. So now you set up everything you're doing. You run that macro. Now that automates that process. Okay, that moves you on to the next thing. What can I do next after I've automated this? Okay, now I can add it to a button or I can still do some other things.
48:03 So there's, you see this progression, you see this, how the operators evolve with their shows and their productions. Once they, you know, everything starts to click. It's like, oh, I can speed this up. I can do this. Oh, now you've got multiple operators going back to that, the flex panel. I could have two operators, one run TriCaster. You know, someone's doing an in-room experience as someone else is doing the live stream where
48:23 where you're switching, doing the multilingual translation because it's going out to a different CDN. I mean, we had a, I forget where it was, out west, a Korean church that was split up doing two outputs, one with English subtitles, one with Korean subtitles, which was going backwards because it was a Korean church speaking English with Korean subtitles. Yeah, ball out, bouncing ball.
48:44 But still, it's really cool how they're able to set it up and do it. So now if you think about from different operator's perspective, where now you're switching something thing from an in-room experience versus the online presence or the broadcast output was one TriCaster with two different TVs. They're switching two different areas of the TriCaster, you know, so there's a lot of that being in play now. So you see how things can kind of grow and evolve with
49:05 the show. It's the same box that you bought day one. You've just taken a completely different path on your shows and your outputs. I was thinking about that with the stream deck, you know, And I think I spotted the Stream Deck on the show floor on one of your videos. And so I think there is a companion module for the TriCaster. Is that right?
49:33 Correct. Yeah. So there's ones for the Stream Deck itself and then also for companions on the button side of the world, especially the brand-new One Rack unit IP box. I got the preview of that one at NAB this year, and I had that singing in under five minutes. It was really slick, really fast, and just whatever I wanted to throw at it, it was just
49:51 pulling information straight from the TriCaster. And then yeah, you can do that on the Stream Deck side of the world as well. And what's really cool in the Stream Deck is now you're grouping different elements together. So now I can have the Stream Deck, I can control the lights, I can control something else, and the TriCaster too, because I can assign each button to do something different.
50:09 I'm just dragging that over. So there's a lot of cool workflows there, because now I've got one panel that's talking to multiple different systems. I mean, I think when you started saying about having multiple operators in a way, I was thinking about just even a producer that has a multi-view in front of them and they want to choose, they won't want to change that multi-view, that could just be a series of
50:31 buttons in front of them and they can just hit that and it triggers the TriCaster to change the output of the multi-view and now they've got it and they've got the control and they can choose exactly what they want to see is a good use case of that. that not just about what is going out to the world, but even what we're using for monitoring, right?
50:49 Yeah, and then even with our API string with the NDI router that we have and even others have developed as well, where now you're controlling what those feeds are gonna look like, secondary or tertiary, even in the entire workflow, where now I'm routing NDI signals around to various locations but even go back to the shotcasters and eSports arenas and what they wanna look at.
51:10 So they're giving themselves a completely different interface and a different look because of how they want to call from their side of the production versus what's being sent for broadcast in an esports arena. So there's a lot of cool workflows here where you're basically dealing with four or five independent systems years ago that now it's all running through one system. Now I've got four or five different looks depending on who's going to control what different part and piece of the ecosystem.
51:36 So good. Good. We haven't exactly kept to the 15 minutes that we were thinking that we were going to. But I'm thoroughly enjoying the conversation. Yeah, okay. Well, as long as you're okay, we'll push through with a couple more of these questions. Courtney, did you wanna add something on this one? I was just, I was gonna ask about the Stream Deck integration
51:57 and just one question related to that, if it supports Companion, does, you mentioned the macros that you program in the TriCaster Mini. many. Can the Stream Deck then call up the macros from the TriCaster? Yeah. So when you have that set up, so inside the profile, you're going to call out that macro. So once the Stream Deck connects to that specific TriCaster, then it'll connect
00:52:16When will we be able to run TriCaster Mini S software in the cloud or virtualized environments?
Question page →52:19 up and then send that out. Very nice. Even better. All right. Next question. My son just happened to come in and grab something as I'm trying to give him the eyes of like hey i'm on a call i'm live hey never fails thanks one comes in once again from uh jeff keithley from uh texas of course uh when will we be able to run tricaster mini s software
52:46 in the cloud or virtualized environments just asking for a friend And please, brother, keep asking. I'm hopeful. I'm advocating for you internal. I want to see that as well. I just know that our product management team has to roadmap things a certain way and make that business case. And I'm still crossing my fingers that we can get that done. Because I definitely think we've done the many S on certified hardware to get it virtualized.
53:19 I know it's a different type of lift. But, yeah, keep sending the emails. I'll keep replying back, and I'll keep CCing other people to those. Thank you, Jeremy. It's a cost thing, right? Because I thought there was a – We just don't need all of the power of a full vision for some applications. I have one specific application that I want to deploy this on.
53:41 I need 50 systems, and I don't need vision. I need just four inputs to each one of those systems. So it's just a matter of the capabilities are overwhelming or just not needed. So it doesn't fit the market. Yeah. And so was there a TriCaster cloud solution? Briefly, yes. There was TC Now. So TC Now was what I called the TRY caster,
54:13 like the try and buy, cause you're able to then get your feet wet and run a TriCaster in the cloud. That was running, yeah, the mini version on that. But that was just, it wasn't sustainable because we were running out on our own AWS instance. And so it was kind of, it turned cost prohibitive when we were trying to spin up all these instances
54:34 on our own and we weren't getting the adoption. And so it was just easy enough just to sunset that. And I'm hopeful that another iteration of that can come back online. Matt Raad- Yeah. Okay. Okay. That makes sense. I was, I thought that I thought there was two versions of it because it's obviously a pricing thing as well, right? It's a, is
54:55 that there's a, a, a, a, a quite a large cost to the significant cost to the vision. And as we're saying about, um, you know, some of the shows we'd love to be able to use it, um, on some of these smaller shows. Um, and that reminds me too about the, the zoom integration is one of the things that we're using tonight, right?
00:55:15Is Zoom integration available across the mini range as well, across the whole range?
Question page →55:17 And is that across the mini range as well? Is that across the whole range, the Zoom integration? It's across most of them except for the mini X. So we can run the Zoom ISO SDK internal. That's been a longstanding partnership that we've had with Zoom to be able to run that. So each caller is coming in as isolated video and isolated audio.
55:37 And we've also recently announced our support for Zoom webinar. So depending on how you're logging in with your type of Zoom account from inside the TriCaster, you can spin up these various different types of productions, either with the Zoom Workspace app or using Zoom Webinar. Yeah, very nice. Courtney? Yeah, I had one question before we leave the TriCaster world. How is a payment for the video, I mean, the Mini S handled?
00:56:04How is payment for the Mini S handled? Is it licensed on a subscription basis, one-time buyout, or per piece of hardware?
Question page →56:04 Is it licensed on a subscription basis? Is it a one-time buyout? Is it a per piece of hardware? How's the payment? Yeah, so Mini S is, it's both, it's perpetual and a subscription. So depending on how, from a procurement standpoint, if you want to do the perpetual option, so where you buy the license outright, but then you also have the option of add the support contract on top of that.
56:29 Or if you deal with the subscription model, then the pricing of the license of the software and support is kind of rolled into one yearly price. price. And are there tiers to that software pricing? Is it priced per number of inputs or anything like that? No, on Mini S it's a single line. Yeah. Okay. Because there's one version of Mini S right now is just one option on that. So there's no tiered pricing on it.
56:54 And that's still purchased through resellers that it's not direct or? Correct. Yeah. So you reach out to your local reps and they'll get your pricing. Yeah, great. All right. I said about the some of the other stuff that VizRT does, and you touched on a little bit. But can you tease us a little bit with with some of the things that we probably are watching often, particularly with sport, but have not really realized that it's VizRT that's that's powering that?
57:30 Yeah. So yeah, so Jeff kind of mentioned that before on the Viz Engine. So the Viz Engine is our render platform that's doing how we do our live graphics. And that's the Viz Trio. So you see that all over major sports, major broadcasters. We also have Viz Flowix, which is our HTML5 graphics platform. In fact, you can actually get three years of Viz Flowix basic with
57:53 the purchase price of a TriCaster Vision. And so that gives you all the graphic content capability capability, cloud-based business, our true SaaS offering with Flowix. Huge in sports worldwide. A lot of other things we can do with that. The big tie-in is the telemetry aspect of it. Where am I getting my data source? And then also we do have that two-screen experience capability where we can generate a QR code.
58:18 And so then I can just put that online. I actually fired a macro from the TriCaster to make a website, put up the QR code. So it does- That's cool. Going back to the capabilities of what we can do with Flowix. But again, that's HTML. So it's very, very low bandwidth, low latency, but it's utilized quite a bit. Trio is our massive 3D render graphic platform that does a lot of cool stuff,
58:43 especially with the adaptive graphics capability, where it knows if I'm doing 16 by 9 or 9 by 16, and when I play that on the output side of it, that's our full 3D platform for graphics. Then we have other types of products. I mentioned that before with Viz Arena, where that's that live player tracking. That's all the graphics that are happening inside the stadium.
59:05 Multiplay is what's doing the ribbon boards. Libro is our sports analysis product. So you see that for highlight packages and highlight reels. Basically you're taking a melt from three player, run that into Libro, and now you're adding all that graphic and player tracking information and doing that zoom out and whatnot, not the AI flyovers and stuff like that. So, and the list goes on and on and on.
59:27 So the portfolio is huge. Um, we have incredibly niche products and we have, you know, wide over ranging products that kind of serve a wide, uh, wider user base as well. So there's a lot of stuff that we support. So just a small, just a small company then just tiny, tiny, tiny offering. There's a bunch I didn't touch on. Yeah. Yeah. It's massive.
59:50 Yeah. It's incredible. Incredible. When you're talking about HTML and bringing that in, remind me, I'm going back thinking about how I brought browsers into TriCaster. And there's a way of bringing in, you know, simply a web address and bringing that in as an input. Is that right? Right. So if you get in the Wayback Machine, you had something, the precursor, the grandfather of NDI was IVGA.
1:00:22 Right. That was the first way we were able to then take the output of a computer and put that in as an input into the TriCaster. So that was really cool. But that was like full screen. There was no keying and whatnot, even though I was able to kind of play around with that back in the day to get some of that stuff coming in.
1:00:41 But then you had NDI. and then you add alpha channel inside NDI. So then you get graphic capability. But inside TriCaster, we've had the IP source where I could bring in, I did this with one organization where I brought in traffic cameras because they had the IP address of the live traffic camera. So that IP stream was able to come in as an input.
1:00:59 But from web browser support, we've been able to do that as well. We can do that inside the buffers inside TriCaster. That's how I can bring in that HTML content because that's HTML is outputting with the alpha channel. So I add that into one of the buffers inside TriCaster, then I add that as that source to my DSK. And so that's where my content is coming from.
1:01:20 But there's several other ways. And we can even set that up to be full screen. So if you just want to show a PIP window of a web source, a web browser source, then, yes, same rules apply. You're just putting in that URL into the buffers, and I can bring that in as a source. We're using the buffer actually tonight. That's the question.
1:01:38 question. Every time the question comes up, it's a buffer from Meccano specifically made to do HTML5. Very cool. That's awesome. Well, Jeremy, thank you so much. Is there anything else that you want to add? We've covered pretty well. I mean, we've already said we want to get you back, and I think we'll do like a Tuesday focus, and maybe you might even be able to demo some stuff
1:02:02 for us as well on a Tuesday night. But is there anything else you want to cover now? deep dives and just thank you guys so much for for being adopters and jeff being a long time brother in the industry and and seeing all the cool stuff that he does um a lot of our end users out there day in and day out you know pushing the envelope you know and pushing us as an organization
1:02:22 as a company to do better develop better you know get better tools and toys out in the field and it's fun because again being a software driven company first and foremost allows us to get into into AI way sooner than anybody else. Like I said, we've been doing it over 10 years in the sports world. It's a lot of other cool stuff we can do because we're software centric
1:02:41 and hardware's caught up to what we want to do, so let's push it. And let's push it some more. And then NDI has just been such a wide adopter worldwide. Dr. Cross, Steve, way back when was like, we're not sure how is this going to take off, where it's going to go. and now IBC, they announced 1.2 million hardware nodes of NDI.
1:03:02 And just seeing the adoption, not just of that protocol, but of the workflow, and also not being scared to mix and match parts and pieces, because that just expands anybody's capabilities and what they want to do from an operator. You don't have to rip everything out and start over every time you have a small change to your workflow. The lift and shift is not nearly as problematic as it was 5, 10, 15 years ago.
1:03:26 So it gives a lot of flexibility to workflows. It gives a lot of capability in the hands of end users because it's their livelihood. It's what they do. It's how they make money. So we want to make sure we still are fully supported of that. And so we just thank you guys for your opportunity and also for adopting our toys. Well, we appreciate the sponsorship from VizRT in letting us play around with it and really test it out.
1:03:51 It's something that we love doing because we're doing this particularly every week, but we've got multiple shows that we're doing. And so being able to iterate is what's really cool, right? It's being able to just keep doing the shows and then do something slightly different or add a new element to it. So we're very excited about that. Guy, did you have any final words?
1:04:10 I just wanted to now push that limit. I mean, I'm thinking 48 in a gallery view, you know, 48 inputs. How do we re-entry? You know, it's 4, 8, 32. That's right, yeah. I think we can do that. We'll bring the software to its knees, right? At least we'll die trying. We have some end users that are doing thousands of sources. They have multiple systems running, but then they're able to output where it is
1:04:33 a collage of more than the 44 inside vision. So it's really hard for me to get to a no on a workflow, but when I do is for a definitive reason, I want positive end user experiences. So if I find anything that will trip something up, I was like, pause, let's think about something else a different way of doing it because that's very cool well thank you
1:04:57 each to the panel wasn't a big panel discussion night thanks to the the questions that we had in the chat as well um a big thank you to peter jackson vic and alan who have been working in the background and a massive thank you to taylor who has um has done this massive shift to um to to getting this working, getting Vision working in the cloud,
1:05:18 as well as producing and pulling all the pieces together to make tonight happen, and does it every week on top of a full-time job. So volunteers all of that, as everyone, as we all are volunteering. But yeah, a big thank you to Taylor. Very much appreciated and noticed. All right. Thanks, everyone. You can join us every day. Every day there's something happening on Office Hours.
1:05:40 And just look at officehours.global.com. If you do that, then you can sign up and you'll get an email every day about what's going on. All right, thanks everyone. Bye-bye. you Thank you.