I see you have a Mac version of this app now. What can you speak to about the differences in video performance, engine, and graphic subsystems between Windows PC and Mac? Are you running OpenGL on GPU? Is it GPU-driven on Mac as well?
ASKED BY · Unknown · 19 SEP 2026 · ▶ 00:09:08
Both platforms are GPU-driven; Windows is NVIDIA-optimized, Mac uses M1 chip optimization with native Swift UI rather than a direct port; Mac has several existing solutions but Windows lower tier lacks good simple production tools.
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8:47now i'm just trying to figure out like how do i do this how do i maintain it um so as i'm growing i want to give people access to it and the ability to get feedback from actual people who are trying to use this in productions is invaluable absolutely so i'm looking at the website so it looks like it's i thought it was windows only but you now also have a mac version of this app what can you speak
9:08to the differences in terms of the video performance the engine uh the graphic subsystems like on a on a windows pc versus mac are you running say open gl on a gpu is is it gpu driven on the Mac as well? How does that work? Yeah, so it's GPU driven in both. It's Nvidia optimized on the PC and then it's optimized for the M1 chips on the Mac, which make it fairly simple.
9:35But the UI on the Mac for this app is Swift native, so it's not just a direct port. It's not like it's just a C++ app that has just been ported over. So I want to make it native experience and make sure the GPU is optimized and it can do what it needs to do. But mostly like the Mac side, I feel like is well covered with several different applications, but on the Windows side,
9:58that lower tier, just like basic production needs, you know, like most people don't need vMix and VizRT. Those are awesome platforms, but it's overkill and I think complicated for many people to kind of try to step into that. And so my focus is on like, how do I make simple meetings um easy that's something you can stand behind and produce a a good show with and you don't need all
10:21these bells and whistles that you know all these other major competitors have so you've covered the the zoom like the ingest part with zoom and stuff like that and some of the compositing with the the different graphics and layouts and stuff like that now how do you like can you live stream from this what about recording like where where does it go from from there yeah so you can stream uh it
10:44has a built-in encoder. You can do NVIDIA's NVEC. You can do AV1, H.264, H.265. Those are all available within the app. You can record. I've had up to eight plus program records that are able to happen. I automatically, once you're tapped out of your GPU, it will move over to CPU for rendering. So you're able to take advantage because like an NVIDIA chip that I have, it can only do eight
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